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	<title>Rage Game .net</title>
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	<link>http://ragegame.net</link>
	<description>Rage - The Latest Game from ID Software</description>
	<lastBuildDate>Fri, 18 Dec 2009 05:01:25 +0000</lastBuildDate>
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		<title>Bye Bye EA</title>
		<link>http://ragegame.net/58/bye-bye-ea</link>
		<comments>http://ragegame.net/58/bye-bye-ea#comments</comments>
		<pubDate>Fri, 18 Dec 2009 04:59:16 +0000</pubDate>
		<dc:creator>Rager</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://ragegame.net/?p=58</guid>
		<description><![CDATA[Well, it&#8217;s official. Zenimax Media (The parent company of ID Software), has taken over the production rights to produce the new Rage Game.
Bethesda Softworks, a Zenimax subsiduary, will be contracted to pump out the game discs.
It is possible that EA is going through some sort of restructuring as they had previously announced that they were [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-57" title="ea" src="http://ragegame.net/wp-content/uploads/2009/12/ea.jpg" alt="ea" width="150" height="150" />Well, it&#8217;s official. Zenimax Media (The parent company of ID Software), has taken over the production rights to produce the new Rage Game.</p>
<p>Bethesda Softworks, a Zenimax subsiduary, will be contracted to pump out the game discs.</p>
<p>It is possible that EA is going through some sort of restructuring as they had previously announced that they were cancelling more than a dozen games to focus on those with a higher profit margin. EA has also trimmed their workforce by over 17%</em></p>
<p><em>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
</em></p>
<div>
<p>After a long wait, the Rage Game Forums are now open!!</p>
<p>Stop in and see what everyone thinks about the new game RAGE as well as other games and topics.<strong></strong></p>
<h4><a href="http://www.ragegame.net/forums/" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.ragegame.net/forums/?referer=');">&gt;&gt;&gt;FORUM LINK <strong>&lt;&lt;&lt;</strong></a><strong><br />
</strong></h4>
<p>While you’re there, be sure to enter the “Guess the RAGE Release Date” Contest.<br />
The winner will win a $50 game credit at STEAM.<br />
Contest rules can be found <strong> <a href="http://www.ragegame.net/forums/Thread-Rage-Game-Release-Date-Contest?pid=686#pid686" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.ragegame.net/forums/Thread-Rage-Game-Release-Date-Contest?pid=686_pid686&amp;referer=');">HERE</a></strong><br />
See You There!!</div>
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		<title>Rage Game for the iPhone</title>
		<link>http://ragegame.net/42/rage-game-for-the-iphone</link>
		<comments>http://ragegame.net/42/rage-game-for-the-iphone#comments</comments>
		<pubDate>Thu, 05 Nov 2009 21:48:11 +0000</pubDate>
		<dc:creator>Rager</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://ragegame.net/?p=42</guid>
		<description><![CDATA[We have all heard of &#8220;Road Rage&#8221; but how about &#8220;Phone Rage&#8221;?
You will if ID&#8217;s John Carmack has his way.
Carmack, whose ground breaking studio was purchased by Zenimax earlier in the year, revealed in a blog post that ID will dedicate two of its techs to full-time iPhone game development.
Carmack said &#8220;We have two people [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-51" title="John Carmack" src="http://ragegame.net/wp-content/uploads/2009/11/John-Carmack.jpg" alt="John Carmack" width="169" height="201" />We have all heard of &#8220;Road Rage&#8221; but how about &#8220;Phone Rage&#8221;?</p>
<p>You will if ID&#8217;s John Carmack has his way.</p>
<p>Carmack, whose ground breaking studio was purchased by Zenimax earlier in the year, revealed in a <a onclick="pageTracker._trackPageview('/outgoing/www.idsoftware.com/doom-classic/doomdevelopment.htm?referer=');window.open(this.href); return false" rel="nofollow" href="http://www.idsoftware.com/doom-classic/doomdevelopment.htm">blog post</a> that ID will dedicate two of its techs to full-time iPhone game development.</p>
<p>Carmack said <em>&#8220;We have two people at Id that are going to be dedicated to iPhone work.  I doubt I will be able to personally open Xcode again for a few months, but I do plan on trying to work out a good touch interface for Quake Classic and the later 6DOF games.  I also very much want to make at least a tech demo that can run media created with a version of our idTech 5 megatexture content creation pipeline.  I&#8217;m not sure exactly what game I would like to do with it, so it might be a 500 mb free gee-whiz app&#8230;&#8221;</em></p>
<p><em>&#8220;I want to work on a Rage themed game to coincide with Rage&#8217;s release, but we don&#8217;t have a firm direction or team chosen for it.  I was very excited about doing a really-designed-for-the-iPhone first person shooter, but at this point I am positive that I don&#8217;t have the time available for it.&#8221;</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>New Rage Game Forums are OPEN!!</title>
		<link>http://ragegame.net/31/new-rage-game-forums-are-open</link>
		<comments>http://ragegame.net/31/new-rage-game-forums-are-open#comments</comments>
		<pubDate>Fri, 18 Sep 2009 20:02:25 +0000</pubDate>
		<dc:creator>Rager</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://ragegame.net/?p=31</guid>
		<description><![CDATA[After a long wait, the Rage Game Forums are now open!!
Stop in and see what everyone thinks about the new game RAGE as well as other games and topics.
&#60;&#60;&#60; RAGE GAME FORUMS &#62;&#62;&#62;

While you&#8217;re there, be sure to enter the &#8220;Guess the RAGE Release Date&#8221; Contest.
The winner will win a $50 game credit at STEAM.
Contest [...]]]></description>
			<content:encoded><![CDATA[<p>After a long wait, the Rage Game Forums are now open!!</p>
<p>Stop in and see what everyone thinks about the new game RAGE as well as other games and topics.<strong><a href="http://www.ragegame.net/forums/" onclick="pageTracker._trackPageview('/outgoing/www.ragegame.net/forums/?referer=');"></a></strong></p>
<h2><strong><a href="http://www.ragegame.net/forums/" onclick="pageTracker._trackPageview('/outgoing/www.ragegame.net/forums/?referer=');">&lt;&lt;&lt; RAGE GAME FORUMS &gt;&gt;&gt;<br />
</a></strong></h2>
<p>While you&#8217;re there, be sure to enter the &#8220;Guess the RAGE Release Date&#8221; Contest.<br />
The winner will win a $50 game credit at STEAM.<br />
Contest rules can be found <strong> <a href="http://www.ragegame.net/forums/Thread-Rage-Game-Release-Date-Contest" onclick="pageTracker._trackPageview('/outgoing/www.ragegame.net/forums/Thread-Rage-Game-Release-Date-Contest?referer=');">HERE</a></strong><br />
See You There!!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>New Rage Game Interview</title>
		<link>http://ragegame.net/35/new-rage-game-interview</link>
		<comments>http://ragegame.net/35/new-rage-game-interview#comments</comments>
		<pubDate>Thu, 10 Sep 2009 03:20:57 +0000</pubDate>
		<dc:creator>Rager</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://ragegame.net/?p=35</guid>
		<description><![CDATA[UGDB.com Has just published an interview with ID Software lead designer Matt Hooper and creative director Tim Willits.
The question and answer session shed some more light on the game including some more details on the storyline as well as some of the weapons that we will have available to us as well as some of [...]]]></description>
			<content:encoded><![CDATA[<p>UGDB.com Has just published an interview with <strong>ID Software</strong> lead designer Matt Hooper and creative director Tim Willits.</p>
<p>The question and answer session shed some more light on the game including some more details on the storyline as well as some of the weapons that we will have available to us as well as some of the vehicle mods that will trick out our  dune buggies.</p>
<p>Here is the interview:</p>
<p><strong>UGDB.com: RAGE is your NEXT big title, but what are the things that make it exciting for you as a designer? Don’t you think that you guys have waited just too long to come up with a new IP?</p>
<p>Matt Hooper:</strong> Yes, the biggest thing about RAGE, and the thing that makes it new and exciting for me as a designer is that this is the first new IP that we make in id Software for over 10 years. If you guys are familiar in what we have done in the past, we have living in the Wolfenstein, Quake and Doom universes for a long time. <span id="more-35"></span></p>
<p>So, John Carmack came up with a new technology, and he said “OK, we need a new IP, it’s been too long – there are all these things that we want to get on the gameplay side, lets just try to make this marriage &#8211; the technology and the gameplay, so that we just stop to live in our own universe.”<br />
So, we wanted a new IP, and we wanted to do some things that are totally new – not just for us, but maybe industry wide… We haven’t seen some of these elements brought together and this is what we are doing right now. So, we are using idTech5, and one of the great things about that technology is the fact that we can uniquely texture the entire world, so we get a lot of visual diversity. And in the end, we wanted to mix the visual diversity with some gameplay diversity.</p>
<p><strong>UGDB: What’s the story behind all this rage?</p>
<p>MH:</strong> An asteroid called 99942 Apophis [which is not fictional – in reality there is such a near-Earth asteroid; initial observations indicated a small probability (around 2.7%) that it might strike the planet in year 2029] is on its way to impact with Earth. All of the governments get together and start the “Eden Project”. They buried these life sustaining pods – which they called “Arks” – all around the world with just a few people, a dozen of people in each. The base idea is that at some predetermined time, they are all supposed to start ascending to the surface. And everybody will emerge to rebuild society and all to live happily ever after. But the things don’t go according to the plan… So, you emerge from your Ark in this wasteland, it seems that more people had survived, there are different settlers running around, there are bandits trying to attack you, some people have mutated, so there are mutants running around, too. You really don’t know what to expect and early in the game it’s a fight for survival. In the beginning you start working with Dan, one of the local settlers, and… There are a lot more elements of the story, which I cannot reveal at this time. But there is authority presence that happens later on, you will learn why you are important and what exactly is going on around you.</p>
<p><strong>UGDB: How is the story going to be told – the way that Bethesda did it in Fallout 3 with dialog trees? And while we are on this subject, how are the NPCs going to treat the player and how are you going to interact with them exactly?</p>
<p>MH:</strong> When you move through the main story path, you will have a lot of set ups, the people will react in a different way to you; sometimes they will give you simple directions, for example… But we wanted to be as casual as possible in terms of interactions; we don’t want you ever to have to read more than a couple paragraphs of text. We don’t want to induce you to click on dialog trees; we keep it very action oriented and focused when we are telling the different stories. We allow the players some optional kind of a dig-a-little-deeper by clicking on the characters. You will get different parts of the story it makes it fell more believable this way. Some of the dialog with the people is optional. And a lot of the characters will just react as you move around the world.</p>
<p><strong>UGDB: What about the weapons &#8211; at this point there is not so much information about this aspect of the game… So, is there anything new here?</p>
<p>MH:</strong> We’ve implemented a quick-use item system, where all off-hand items that can be easily used from there. In the beginning of the game, the player will get a boomerang-like weapon called “wing-stick”. We always joke and this is what makes it fun for us on the design side – we can’t put wing-sticks on a Mars base, this just doesn’t make any sense. But now, we get to introduce players to this whole new scope of weapons that are actually functional in the game – we wanted all to be meaningful choices for the player. So, the wing-stick is a good, long-distance silent kill weapon, it works great indoors as well. We still have pistols, shotguns, machine guns with some little twists. But we have new weapons like a crossbow, which can help you to do some stealth kills. Some of the weapons have a multiple ammo types the pistol for example has “fat boys” bullets. And again, everything has some purpose and we will teach the player how to use it and it becomes a choice as you move through the game.</p>
<p><strong>UGDB: Can you give us some details (and maybe some examples) about the different areas, the towns, the population there, and how you design them?</p>
<p>MH:</strong> When we build an area, we make it in a way that it has specific vehicle encounters, specific combat and a specific feel as a whole. We don’t have this procedural landscape with a bunch of grass on it and to call it “wasteland” – everything is kind of hand crafted. For example, the city of Wellspring [which is the first city that you’ll encounter in the game], we almost treat it like a character – we spent a lot of time concepting it, it has a certain flavor and feel, the people treat you in a certain way, they talk to you in a certain way – we spent a lot of time kind of crafting it. So, when you enter the town for the first time the people there don’t know who you are, what you are all about and they will treat you as a outsider, some of them won’t even speak to you. But as you win the big races, take out some bandits and harass them, you will earn respect. By the end of dealing with the Wellspring inhabitants you will be almost a hero to them. So, you have this story progression, and this character progression by the way they treat you.<br />
The next town that you’re going to visit is a subway town, where the people live underground, they are a little pastier, and they talk different. And again, we wanted to take the player to some visually different and gameplay different elements around every corner.</p>
<p><strong>UGDB: Up to this point we have seen only closed areas that are action oriented and those vast areas where there are only vehicle races. Are there going to be open environments where we you can shoot things without the need to use a vehicle?</p>
<p>MH:</strong> We have tried to mix it up; we don’t have any specific criteria. We’re doing only what feels right for the pacing. One of the areas that we have is called the Dead City – this is not something that we have shown yet – there you will see a big downtown area, it’s been all destroyed, inhabited with mutants, the authority is doing some things in there. Early on the game, you will come to this destroyed industrial area, very different than the desert-outdoor open area. So we just do, whatever is right for that part of the story. We have a wide variety of different environments.</p>
<p><strong>UGDB: It is clear that RAGE won’t be a racing simulator with some fast pace FPS action, but what can you tell us about this aspect of the game, how is the player going to enter those race events? How does the first vehicle in the game look like and how can you compare it with the vehicles you’re going to get later on?</p>
<p>MH:</strong> Depending on what vehicles you have, what things you’ve accumulated and where are you are in the story, different races will open up for the player. Some of them you have to take part in and others are optional.<br />
The first vehicle in the game doesn’t have weapons, it doesn’t do you much good against the bandits with weapons, but it does make a difference compared to when you are on foot. But the third class vehicles, for example are much more heavily armored, they have a large range of weapons and if you take such one against one of the earlier buggies that you encounter, you will destroy it a lot easier.</p>
<p><strong>UGDB: What about the upgrades? How can we get to upgrade our vehicle? Are those upgrades just cosmetic or they‘ll give some actual boost in performance?</p>
<p>MH:</strong> The way you get these upgrades is by taking parts of the different races. So, you may go out, run one of the rallies, win some racing certificates and buy new parts – it could be a performance part, it could be something like a new armor, maybe something heavier to smash the bandits, but it may be a purely cosmetic thing too. We tried to keep all of the upgrades really meaningful things that will make your life a lot easier out in the wasteland.</p>
<p><strong>UGDB: When you drive in races, will there be any dangers different than your competitors &#8211; like mines on the track, radioactive zones, rock-slips, etc.? </strong></p>
<p><strong>MH:</strong> Well, we can say that the different parts of the wasteland are controlled by a different kind of bandits, for example The Scorchers… And there are other, different kinds of dangers. Also it is important what is your vehicle class, what are the weapons that you have equipped on it, etc. When you move through the world, you will learn how to spot the dangers and how difficult they could be.</p>
<p><strong>UGDB: What about the multiplayer? Is there a mode where you can only race with other players?</p>
<p>Tim Willits:</strong> Actually, we haven’t finalized our multiplayer plans… We have a lot of ideas and putting them on a plate. We will have multiplayer and it will be set in this universe, it will involve things that you could imagine, but we’ll talk more about this aspect of the game when we have the final plans.</p>
<p><strong>UGDB: We already know that the game will run at 60 frames per second on PC, but what about the PS3 and Xbox 360 versions?</p>
<p>TW:</strong> The console versions of RAGE will run just as fast as the PC. But we will know how fast exactly when the game is ready and shipped.</p>
<p><strong>UGDB: When did you start developing RAGE and when are you planning to release the game?</p>
<p>TW:</strong> It’s been 3 years already – we stared in 2007… We can see the light in the tunnel, but it will come out when it’s really awesome. The game plays, feels and looks great already. We’re in those final stages of production and the game looks like it’s shippable but we want to take our time and make sure that it feels right.</p>
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		<title>Quakecon Footage with Rage Interviews</title>
		<link>http://ragegame.net/30/quakecon-footage-with-rage-inteviews</link>
		<comments>http://ragegame.net/30/quakecon-footage-with-rage-inteviews#comments</comments>
		<pubDate>Sun, 16 Aug 2009 13:55:41 +0000</pubDate>
		<dc:creator>Rager</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://ragegame.net/?p=30</guid>
		<description><![CDATA[Here is a clip that is hosted at Gamespot including some Rage game chat from the designers.

]]></description>
			<content:encoded><![CDATA[<p>Here is a clip that is hosted at <a title="Gamespot" href="http://www.gamespot.com/ps3/action/idtech5/video/6215365/rage-quakecon-interivew?hd=0" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.gamespot.com/ps3/action/idtech5/video/6215365/rage-quakecon-interivew?hd=0&amp;referer=');">Gamespot</a> including some Rage game chat from the designers.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="432" height="362" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="id" value="mymovie" /><param name="name" value="mymovie" /><param name="flashvars" value="playerMode=embedded&amp;movieAspect=4.3&amp;flavor=EmbeddedPlayerVersion&amp;skin=http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/skins/gamespot.png&amp;paramsURI=http%3A%2F%2Fwww.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D6215365%26mode%3Dembedded%26width%3D432%26height%3D362%2F" /><param name="src" value="http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/proteus2.swf" /><param name="wmode" value="transparent" /><embed id="mymovie" type="application/x-shockwave-flash" width="432" height="362" src="http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/proteus2.swf" wmode="transparent" flashvars="playerMode=embedded&amp;movieAspect=4.3&amp;flavor=EmbeddedPlayerVersion&amp;skin=http://image.com.com/gamespot/images/cne_flash/production/media_player/proteus/one/skins/gamespot.png&amp;paramsURI=http%3A%2F%2Fwww.gamespot.com%2Fpages%2Fvideo_player%2Fxml.php%3Fid%3D6215365%26mode%3Dembedded%26width%3D432%26height%3D362%2F" name="mymovie"></embed></object></p>
]]></content:encoded>
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		<title>Quakecon 2009 Rage Game Trailer</title>
		<link>http://ragegame.net/29/quakecon-2009-rage-game-trailer</link>
		<comments>http://ragegame.net/29/quakecon-2009-rage-game-trailer#comments</comments>
		<pubDate>Fri, 14 Aug 2009 20:23:40 +0000</pubDate>
		<dc:creator>Rager</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://ragegame.net/?p=29</guid>
		<description><![CDATA[Here is a peek at the new Rage Game trailer released at this years Quakecon convention.
Come tomorrow, there should be some gameplay footage surfacing as well.

]]></description>
			<content:encoded><![CDATA[<p>Here is a peek at the new Rage Game trailer released at this years Quakecon convention.<br />
Come tomorrow, there should be some gameplay footage surfacing as well.</p>
<p><object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/vzZPjYPDBvY&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/vzZPjYPDBvY&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></p>
]]></content:encoded>
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		<title>New Rage Game Screenshots Show up in ID Software Presentation</title>
		<link>http://ragegame.net/26/new-rage-game-screenshots-show-up-in-id-software-presentation</link>
		<comments>http://ragegame.net/26/new-rage-game-screenshots-show-up-in-id-software-presentation#comments</comments>
		<pubDate>Fri, 07 Aug 2009 16:19:08 +0000</pubDate>
		<dc:creator>Rager</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://ragegame.net/?p=26</guid>
		<description><![CDATA[At this year&#8217;s SIGGRAPH conference, J.M.P. van Waveren&#8217;s, (a senior programmer at id Software) made a presentation detailing ID&#8217;s latest tech engine &#8220;id tech 5&#8243; which is the platform Rage will be running on.
The presentation is labled &#8220;id Tech 5 Challenges: From Texture Virtualization to Massive Parallelization&#8221; the 37 page presentation included a half dozen [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" style="border: 2px solid black; margin: 5px; float: left;" src="http://www.ragegame.net/wp-content/themes/dark/images/ragescreen5aug09thumb.jpg" alt="" width="170" height="127" />At this year&#8217;s SIGGRAPH conference, J.M.P. van Waveren&#8217;s, (a senior programmer at id Software) made a presentation detailing ID&#8217;s latest tech engine &#8220;id tech 5&#8243; which is the platform Rage will be running on.</p>
<p>The presentation is labled &#8220;id Tech 5 Challenges: From Texture Virtualization to Massive Parallelization&#8221; the 37 page presentation included a half dozen high-res, mouth watering, screens of the game.</p>
<p><span id="more-26"></span></p>
<p><img style="border: 2px solid black; margin: 5px; vertical-align: middle;" src="http://www.ragegame.net/wp-content/themes/dark/images/ragescreenaug09.jpg" alt="" width="550" height="412" /></p>
<p><img style="border: 2px solid black; margin: 5px; vertical-align: middle;" src="http://www.ragegame.net/wp-content/themes/dark/images/ragescreen2aug09.jpg" alt="" width="550" height="412" /></p>
<p><img style="border: 2px solid black; margin: 5px; vertical-align: middle;" src="http://www.ragegame.net/wp-content/themes/dark/images/ragescreen3aug09.jpg" alt="" width="666" height="466" /></p>
<p><img style="border: 2px solid black; margin: 5px; vertical-align: middle;" src="http://www.ragegame.net/wp-content/themes/dark/images/ragescreen4aug09.jpg" alt="" width="550" height="412" /></p>
<p><img style="border: 2px solid black; margin: 5px; vertical-align: middle;" src="http://www.ragegame.net/wp-content/themes/dark/images/ragescreen5aug09.jpg" alt="" width="550" height="412" /></p>
<p><img style="border: 2px solid black; margin: 5px; vertical-align: middle;" src="http://www.ragegame.net/wp-content/themes/dark/images/ragescreen6aug09.jpg" alt="" width="630" height="473" /></p>
<p>The presentation is highly technical, but anyone interested in reading the document can find it <a href="http://s09.idav.ucdavis.edu/talks/05-JP_id_Tech_5_Challenges.pdf" onclick="pageTracker._trackPageview('/outgoing/s09.idav.ucdavis.edu/talks/05-JP_id_Tech_5_Challenges.pdf?referer=');">HERE</a></p>
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		<title>New Rage Details Surfacing</title>
		<link>http://ragegame.net/25/new-rage-details-surfacing</link>
		<comments>http://ragegame.net/25/new-rage-details-surfacing#comments</comments>
		<pubDate>Tue, 28 Jul 2009 19:41:23 +0000</pubDate>
		<dc:creator>Rager</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://ragegame.net/?p=25</guid>
		<description><![CDATA[Well, the cat&#8217;s out of the bag and it looks like the new Rage game is going to be a winner.
In the latest edition of &#8220;Game Informer&#8221;, details were thrown out there to get us pumped up for the release of the new game and the upcoming &#8220;QuakeCon&#8221; Convention.
Some of the Rage game highlights that [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" style="border: 2px solid black; margin: 5px; float: left;" src="http://www.ragegame.net/wp-content/themes/dark/images/rage%20tire.jpg" alt="Rage Icon" width="150" height="154" />Well, the cat&#8217;s out of the bag and it looks like the new Rage game is going to be a winner.</p>
<p>In the latest edition of &#8220;Game Informer&#8221;, details were thrown out there to get us pumped up for the release of the new game and the upcoming &#8220;QuakeCon&#8221; Convention.</p>
<p>Some of the Rage game highlights that Carmack talked about are:</p>
<ul>
<li></li>
<li>An engineering system to craft devices including sentry turrets and RC car bombs, if you have the blueprints and parts.</li>
<li>Your health regenerates&#8211;a gift connected to your history.</li>
<li>Races and missions are available from hub towns.</li>
<li>Vehicular combat is a big part of racing, with power-ups and ammo placed around the courses.</li>
<li>Weapon upgrades, such as a scope and aiming stabilisers for a crossbow.</li>
<li>Alternate ammo types, including a crossbow bolt which allows you to briefly control victims before they explode.</li>
<li>Stealth is an option in combat too.</li>
<li>A gladiatorial game show named Mutant Bash TV offers big prize money.</li>
<li>A car parts system allows boosts to areas such as acceleration, traction and suspension.</li>
<li>Other car upgrades include bombs, a magnet to draw power-ups, tire shredders and EMP shields.</li>
<li>Multiplayer modes are currently not finalised.</li>
<li>One weapon is a three-tipped boomerang called the &#8216;wingstick,&#8217; which will return.</li>
<li>The PC version will offer higher resolutions, more anti-aliasing and faster texture page-in times, but the three versions are essentially the same.</li>
</ul>
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		<title>Rage Game Cover Shot</title>
		<link>http://ragegame.net/23/rage-game-cover-shot</link>
		<comments>http://ragegame.net/23/rage-game-cover-shot#comments</comments>
		<pubDate>Tue, 14 Jul 2009 19:14:27 +0000</pubDate>
		<dc:creator>Rager</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://ragegame.net/?p=23</guid>
		<description><![CDATA[Well, ID software is starting to ramp up their marketing efforts.
Rage is now on the cover of the latest &#8220;Game Informer&#8221; magazine.
Game Informer Magazine has said they will reaveal &#8220;tons of exclusive dirt on the post-apocalyptic title, including plenty of gameplay details and loads of screens,&#8221;.
We will be bringing you all the details and pictures [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" style="border: 2px solid black; margin: 5px;" src="http://ragegame.net/wp-content/uploads/2009/07/augcover-150x150.jpg" alt="" width="150" height="150" />Well, ID software is starting to ramp up their marketing efforts.</p>
<p>Rage is now on the cover of the latest &#8220;Game Informer&#8221; magazine.</p>
<p>Game Informer Magazine has said they will reaveal <em>&#8220;tons of exclusive dirt on the post-apocalyptic title, including plenty of gameplay details and loads of screens,&#8221;.</em></p>
<p>We will be bringing you all the details and pictures as soon as they become available.</p>
<p><span id="more-23"></span></p>
<p><a href="http://ragegame.net/wp-content/uploads/2009/07/augcover.jpg"><img class="aligncenter size-full wp-image-24" title="Rage Game Cover" src="http://ragegame.net/wp-content/uploads/2009/07/augcover.jpg" alt="" width="500" height="597" /></a></p>
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		<title>ID Software Bought by Zenimax Media</title>
		<link>http://ragegame.net/22/id-software-bought-by-zenimax-media</link>
		<comments>http://ragegame.net/22/id-software-bought-by-zenimax-media#comments</comments>
		<pubDate>Thu, 25 Jun 2009 04:01:22 +0000</pubDate>
		<dc:creator>Rager</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://ragegame.net/?p=22</guid>
		<description><![CDATA[Breaking News today from Zenimax Media, they announced the acquisition of ID Software the maker of the new game RAGE
In the press release, Zenimax stated that ID&#8217;s main man John Carmack will remain at the helm of this incredible software company while Zenimax will be taking care of the publishing &#38; distribution end of things.

In [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft" style="border: 2px solid black; margin: 5px;" src="http://www.ragegame.net/wp-content/uploads/icons/zenimax%2bID.gif" alt="Zenimax and ID Software" />Breaking News today from Zenimax Media, they announced the acquisition of ID Software the maker of the new game RAGE</p>
<p>In the press release, Zenimax stated that ID&#8217;s main man John Carmack will remain at the helm of this incredible software company while Zenimax will be taking care of the publishing &amp; distribution end of things.</p>
<p><span id="more-22"></span></p>
<p>In an interview with Kotaku today, Carmack said“We’re really getting kind of tired competing with our own publishers in terms of how our titles will be featured And we’ve really gotten more IPs than we’ve been able to take advantage of. And working with other companies hasn’t been working out as spectacularly as it could. So the idea of actually becoming a publisher and merging Bethesda and ZeniMax on there [is ideal.] It would be hard to imagine a more complementary relationship. They are triple A, top-of-the-line in what they do in the RPGs. And they have no overlap with all the things we do in the FPSes.”</p>
<p>As far as getting the new game Rage out I think that hooking up with Zenimax should really speed things up.</p>
<p>The complete press release can be seen <a href="http://www.destructoid.com/bethesda-parent-company-zenimax-acquires-id-software-137336.phtml" target="_blank" onclick="pageTracker._trackPageview('/outgoing/www.destructoid.com/bethesda-parent-company-zenimax-acquires-id-software-137336.phtml?referer=');">HERE</a></p>
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